Solutions to Plagiarism in Graphic Design

Solutions to Plagiarism in Graphic Design

It is in the interest of the academic community to consider measures that address plagiarism in graphic design for culturally different students to aid in reducing these cases. The trend towards infringement of copyright in the visual arts and design is rampant, and many academicians agree that there is need to take steps to ensure that the situation does not deteriorate (Noh et al., 2016). The solutions to plagiarism are multifaceted, and needs ingraination into different societies, with an international code of conduct to which the designers can draw from; the following is the solutions available towards achieving this goal.

Crowdsourcing Communities

Crowdsourcing communities that are crafted with set rules can be one of the best ways to regulate the member’s behavior, by encouraging originality and penalizing plagiarism. The members

would have to adhere to

the rules, and the payout would be significantly larger than risking expulsion. Arguably, it would mean that it would be a community where members critique each otherown’s work, provide support, provide a market for their designs, provide copyright protection, introduce novices to the world, and a platform where designers would learn from each other. This will enable people from different cultures and background to come together, and through competitive approach and collaboration, create a community that novices can learn from experienced designers. In such asociety, the behavioral traits of members can be easily controlled, with original, innovative work encouraged, and plagiarism deeply flowed upon. Additionally, the inexperienced designers will gain exposure for their work, with each piece of the design submitted serving as

an inspiration

to others, while also beingchecked for originality and innovativeness.

The benefits accrued from such communities include real-world experience at a fair wage while challenging the designer’s creativity through competition with their peers, while the price of plagiarism is dire. Excommunication and other punitive methods may be introduced to discourage taking other people’s artistic work as their own. On the other hand, the designers whose work is acceptable would face exposure to the broader world. The benefits of such a group would outweigh the risks financial risk associated with plagiarism, and provide inexperienced designers the chance to self-evaluate themselves with more experienced members while avoiding plagiarism.

Additionally, the collaborative nature of most countries’ culture in Asia and Africa would benefit greatly from communities, with the participant’s contribution finding familiarity to the cultural backgrounds they come from. Similarly, the group thinks that these communities would bring, coupled with the collectivist nature of following rules for the benefit of the community at large, would appeal to designers from a different cultural background, and ensure that plagiarism is significantly reduced.

 

Collaborative Professional and Learning Str

ucture

In t

he learning environment, there needs to be an integration of collectivism in learning. The institutions need to engage in efforts that encompass cultural responsibility and integration through utilization of individualism in their education, the system of learning can be crafted around these practices (McCabe, Feghali & Abdallah, 465). Some of the policies that the institutions can undertake are avoidance of tests that need an individualistic role and embrace collectivism through allowing the students to engage in design projects that have greater learning value and challenging (McCabe, Feghali & Abdallah, 465). These groups should be crafted in such a way that they encourage the student to work on their weaknesses while using their strengths to contribute to the whole group. Plagiarism detection by the

administration

in such a scenario would mean that the group faces heavy penalization, even if only one member committed the act. One of the reasons that this setup would work is that each person in the group would feel responsible for the group’s failure or success, and therefore would be hesitant to engage in plagiarism.

In regards to situations that the institution feels that the student should work on a project individually, the institutions may give each student a different version of design problems

from the others to ensure that there is no collaboration amongst the students while making guidelines on what needs to be done i

ndividually versus group work. In formulating the policies that guide the institution, relevant changes in teaching, testing, and assignment handling, and engage the entire institution’s community in the dialogue. The balance between individual approach and collectivism will result in a learning model that encompasses the culture around it while creating an integrity policy that reduces the likelihood of cheating while encouraging originality. It is through crafting the policies of an institution, to the culture it operates in, that plagiarism in the design can be dealt with.

Standardization and Legislature of Intellectual Laws

During the design process, the most crucial factors that determine the final product is the cultural and artistic elements. Each design is unique, and recognition of this concept should be one of the driving force in the industry. In honor of uniqueness in each design, the move towards establishing extensive copyrights and intellectual property laws would be beneficial in addressing the plagiarism issue. The design community should work with their governments to create exhaustive categories in the copyrights scheme, with each section allowing for a certain degree of freedom in their respective countries.  The next step would then be creating a standardized global standard that would create a precedence to an understanding of the expectations needed for each designer. When the legislature and standardization of copyright and plagiarism laws are passed, the work culture will take precedence over the social factors in a given region, aiding in creating a more viable creative design community.

Development of Plagiarism based software

In unveiling a logo or any other graphic representations used for marketing, one of the most significant threat would be litigations occurring due to the similarity of an existing trademark. Arguably, this could lead to the loss of a tremendous amount of money to a business. One of the ways that detection by both enterprises and designers is the use of Artificial Intelligence (AI) to detect similarity in images through deep learning and image matching algorithms. There is software that has been innovated to ensure that text-based plagiarism is detected, some of them include turn-it-in, Copyscape, and Grammarly. However, in the design and visual spheres, little progress has been made to identify images that are similar in the web, although attempts have been made through Google images (which lets a person search similar images) and Trademarkvision. There is a need for software-based detection in the design industry to aid in the detection of plagiarism and other design-related thefts.

 

Definition of the gray areas between plagiarism and Borrowing

There is a need for the design communities to define in a comprehensive and well-understood language, the difference between inspiration and plagiarism in visual design. In text-based cases, plagiarism is detected through text-based algorithms that identifies similarity in a string of words used in a sequence somewhere else, through searching all indexed websites. However, in most design scenarios, there are overlapping gray areas that need to be addressed for plagiarism to become more evident to the students as well as professionals, and enough tools used to detect it. For example, the usage of certain fonts to convey a message may have been used by other designers, and it is very hard to create a visual representation without finding something almost identical. However, if plagiarism in the graphic design is to be successful, there need to be a clear cut definition, detection techniques, and copyright laws.

Graphic Designer Professional Ethics

The institutions should ingrain in their students the responsibilities that they owe to the society through ethics. In most of the culture that adopts collectivism as their preferred model, they take the issue of morality and ethics seriously. Therefore, the institutions should stress that plagiarism is akin to stealing, and a professional should not in any way use other people’s designs without notifying the designer, and getting consent from them. Additionally, the student needs to use ethical methods in dealing with their customers and create awareness on the need to engage in projects that are original.  In cultures that have a strong moral compass, graphic design students will refrain from plagiarism, when given enough understanding of the implication it has on the owner and the society at large, and integrate the notion into their professional ethics.

 

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