The documentary further shows the existence of miraculous love between two players that knew each other online. The virtual platform enabled them to express themselves freely and they sounded as if they had known each other for a long time, this made their first meeting interesting. They felt as if it was planned that they would meet in a game and develop the love for each other. The online game played a significant role in bounding the two partners with similar personalities. It is fascinating that individuals could interact with their true love through an online game and continue loving each for years to come. Their relationship demonstrated good actions and characters for both couples. The scenario explains what happens in social interactions and social culture where two people come together and exchange their experience, feelings, ideas as well as work towards achieving a common goal.
In conclusion, the second Skin 2008 documentary relates to the topic of Social Interaction and Social Structure because it examines the relationship between gamers and other individuals. The film reveals the benefits associated with Massively Multiplayer Online Role-Playing Games in helping other individuals at the same time displaying significant negative aspect related to MMORPG. For instance, the gamers take the initiative of supporting disabled people and encouraging them to be confident in their lives as well as creating love between them. The controversy about online games is that addicts are subjected to both mental and physical harm. For example, the players are likely to develop obesity mental disorders and eventually become jobless. Despite the beautiful things that can be gained in online games, the players can still suffer several disadvantages.
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