Design visual experimentation of design concerning the environment for children

Design visual experimentation of design concerning the environment for children

Introduction

Children can enhance their imaginative capacity and brain engagement by involving themselves in the design spaces. The appropriate design enables the children to disc0over more things from attaching their thoughts with the objects and representation. There is a need to identify the physical spaces existing as playgrounds for children are over time becoming irrelevant. This has led to there being no spaces completely to set up playgrounds for children.

Economic gaps are essential to be conside4red since the social economy in setting up the playgrounds have to be outlaid in such a manner that the number of children interacting with the playground utilizes the economy in the playground design. In the design of playgrounds, social spaces have to be reviewed whereby the interactive spaces for the children should allow them to attach their thoughts and feelings to the playgrounds with the essence of enhancing their general thinking (Ansari 87). The identifiable gaps in design are related to children well-being and health. Children have been playing around without doing nothing of importance; enhancing design spaces will thus enable their environment to change as they will be able to develop and advance their imaginative capacity and cognitive development therefore useful to identify the gaps.

The history of the design spaces traces back from modernism top postmodernism period — the evolution of design spaces of playgrounds among children. The traditional format is disintegrated into various diverse forms of designs that fulfill the needs of the children in playgrounds. The research plan is aimed at indoor and outdoor designs which have distinct elements and not lie traditional aspects of playgrounds such as slides (Cooper 143). Design in children concerning their development began as a means of connecting knowledge inform of images to depict certain emotions among children with the essence of enhancing the growth of children. The design is done both in the outdoor outlook and indoor perception. It begins at infantry where children are exposed to various development processes alongside design. It is crucial to enact useful design modules which enhance learning among children for better growth and development. Collecting and curating information from space design is essential for children to encode various views being communicated. This is crucial in enabling children to connect conversations between them and their objects representation with the design. I developed the model to enhance creativity among children. Over time, children tend to improve their cognitive aspect and imaginative capacity through play.

Designing effective plays is essential in improving creativity and imaginative among children. The main issues of the design spaces are to enhance children’s’ ability to figure out various things regarding their views on specific topics and environmental compositions. Ever since time immemorial, children have been finding pleasure and improve their discovery element easily. Thus, there is a need for indoor and outdoor spaces to be created for the essence of generating different imaginative capabilities. This requires a creative design for a practical purpose. In modern times, spaces for children such as playgrounds are not essential since they are rendered irrelevant due to the high trechnolo0gy being realized in the current times. Qualities of space are thus important as they also influence the quality of play (Sherman, William and Alan 76).

The best-suited theme for the design would be objects and representation.  This theme is essential for a clear presentation of what children perceive the objects and how their imagination may increase.  Objects and description depict what is illustrated clearly by the designer with essence to improve the ability of children to integrate the scene with their thoughts.  For children to link their environments and creative aspects, they require factual spaces for play for the essence of enhancing their growth. The primary role of the design is to enable children to find pleasure in anything they do and increase their imaginative capacity. This design is suited in such a manner that development among the children is easily coordinated and developed. The design is made in an attractive style for the essence of enhancing children to specialize in both indoor and outdoor spaces for the generation of various stories and imaginations that they tend to make while in the spaces. The designed spaces are formed in a way that they encourage the physical, social, emotional and cognitive aspects surrounding the spaces. Children are also fond of playing and running around different places in homesteads without anything of importance in reality.

The designed spaces will at least enable the children to grow in their cognitive aspect as they will engage each other in the outlined spaces thus enhancing growth and development. The indoor and outdoor spaces will also enable the children to create various imaginations and stories as they witness an increase in their imaginative capacity. Also due to the advanced evolving technology realized in modern times, there are high chances of children disregarding unity among them as technology has reduced children into robots and playgrounds are almost considered irrelevant. Therefore, the spaces are vital to enhancing the quality of play among children. Since the high tech era has revolutionalized spaces such as playgrounds have to be accorded the required technology to capture the interests of the children (Hubka 34). This is key towards enhancing the quality of the play for children to increase their imaginative capability and growth.

The design spaces and aspects of culture go hand in hand. Elements such as norms and values enable interactions among children to be easy; thus they can perceive things differently from a clear view. This will affect the way children view objects and concepts. The proposed framework of design spaces is fundamental towards enabling the children to grow their cognitive aspects and enhance their development according to the indoor and outdoor spaces allocated to them by the various approaches applied towards improving their progress in the spaces. In coming up with accurate design, it is crucial for the behavioral attributes and norms of the children to be considered. In a culture where agglomeration is heavily focused, there is the need for the children’s spaces to be designed in such a way that it enhanced the value identification and communication regarding the spaces done explicitly.

The theoretical and methodological concentration of culture among the children is crucial towards determining their development agenda in the spaces. n. Semiotics theory is widely applicable n the playgrounds due to its ability to study various signs. This is essential in the object and representation as people in the society will be able to integrate the diverse languages used and cultural perspectives regarding the playground spaces. People have various views on the signs used in the playground spaces thus different opinions existing in multiple people regarding the playground spaces

The development of the design is essential towards the development of a cognitive, psychological and physical aspect of the children. This is crucial if there is coordination between the space design and other disciplines such as language, religion, and art. For a successful model to be implemented to the children, there is a need for the design to relate with such disciplines for effectiveness.

Children will be able to conceptualize the design spaces properly with the disciplines for the essence of developing and creating their creative and creativity development. The cognitive growth among children will be successful with the incorporation of other external subjects which will guide and coordinate on how the practices for space design in the indoor and outdoor design modules. Disciplines such as religion tend to steer the children to be following the laid out theoretical concepts being conceptualized by the children. The design space is also affected by art massively. For useful objects and representation, highly skilled and improvised art will have to be used to ensure that the design used is helpful to the children and is accorded the value it deserves. Design spaces applied to the children growth is essential toward the development of art as creativity in the art as a discipline is essential toward the enhancement of space design in the outright implementation of the indoor and outdoor designs to enhance children growth. Practical application of art is necessary for the sense that it leads into the appropriate acknowledgment of design spaces to children and improving their growth in a way that the children can benefit unconditionally from art being applied in the development of the space designs (Card and Jock 29).

The design research is also vital towards influencing language among children. Effective space design will enable the children to advance and improve their language capability promptly by enhancing creativity among them as cognitive development is essential towards allowing the children to develop their language status. Appropriate space design reflects into the dominant language by the children due to the ability to grow out of the space designs. The design research can also be used for generalization for optimal effects since it leads into other disciplines being effected appropriately. Effective space designs are essential towards enactment of optimal impacts of the designs to other disciplines by enhancing the cognitive development among children. The research design can, therefore, be used for generalizing the implications it has on various subjects through its capability to enhance the growth of children who can correlate and meditate the relationship between the cognitive mentality with their respect towards the objects and representation. Therefore, the research design can be incorporated into a generalization of optimal impact.

To ensure that the space design is implemented appropriately for the betterment, there have to be stringent strategies laid out for the essence of facilitating the course. Practical training and skills enactment have to be ensured to facilitate the appropriate design issue are solved to enhance child development in terms of various aspects. However, for the essence of enabling a quick solution to the research designs, it is crucial to improving the adaptability of the children to the set programs at maximum levels for obvious application and incorporation of the space designs for the betterment of children’ status.

The essential stakeholders in the space design implementation including myself, fellow designers, the art and graphics institutions and government have to be keen enough to ensure that the strategies laid out for accuracy processes of design facilitation are enabled.  The operations aimed at the incorporation of the space design therefore only involves the commitment and determination of the stakeholders in their outright capacity towards enhancing the success of the research design. The government has to ensure that the appropriate designs are incorporated into the children’s system for its benefits. It has to moderate the level of design provisions being provided to children in that the space designs have to be helpful to the ch8ldren. Other designers also have to bring more knowledge on how to effectively enable the children to adapt to the new design that is implemented to them. It’s my sole responsibility to come up with the design of the best-suited spaces which will aid the children to adapt to the design easily (Fan and Alissa 42).

The space design to children is essential toward the value added to children as it leads to educational and cultural improvements among the children engaging in space designs. The practical experimentation creates value to the children since they are of great importance to them since the space designs are feasible. The audience of this research on design towards children development is the appropriate stakeholders in the research study. The stakeholders are active towards the enhancement of the space designs in the cognitive development of the children. The specific audience for the research design includes the design practitioners and design academics for effective implementation of the space designs for the essence of aiding the improvement of children in their development from all aspects.

Conclusion

The design is critical towards the facilitation of children development by enhancing cognitive development by enabling children to engage themselves with the aspects of design. A space design suited for various situations and aims is essential for the development of children for them to generate imaginations and thoughts. As children live in a high-tech era, sustaining pure imagination and creativity are undoubtedly necessary. Because a significant amount of children’s time spent in spaces with play during the development, the way those spaces are designed is fundamental and essential in terms of physical, social, emotional, and cognitive aspects.

 

 

 

Works Cited

Ansari, Z. A. How to Design Effective Child Growth Apps, Not Just Attractive Ones: Evaluating the design of child growth chart apps and investigating end-user design preferences and practical design for an app-based child growth chart. Diss. ResearchSpace@ Auckland, 2018.

Card, Stuart K., and Jock Mackinlay. “The structure of the information visualization design space.” Proceedings of VIZ’97: Visualization Conference, Information Visualization Symposium and Parallel Rendering Symposium. IEEE, 1997.

Cooper, James W. Design Pattern Java Companion. Addison Wesley, 2017.

Fan, Min, and Alissa N. Antle. “Tactile letters: A tangible tabletop with texture cues supporting alphabetic learning for dyslexic children.” Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 2015.

Hubka, Vladimir. Principles of engineering design. Elsevier, 2015.

Sherman, William R., and Alan B. Craig. Understanding virtual reality: Interface, application, and design. Morgan Kaufmann, 2018.